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Outfit:

Argent wears the standard Atlas Academy uniform with a slight twist.  In his pocket-vest jacket there are three pockets on his left side.  In these pockets he stores the cartridges for his weapon, the Silver Crescent.

Weapon: Sickle / Dust Sprayer.

Argent’s Weapon is called the Silver Crescent. The handle is T-shaped and has a trigger located above the cross section. The sickle is made of silver and has a thin slit down the blade that allows dust to emerge and do serious damage.  The dust cartridges are inserted at the base of the T in the cross and have varying effects.  Fire cartridges allow the use of a damaging flame burst.  Ice cartridges shoot out a concentrated blizzard. Wind cartridges shoot a powerful gale of wind in the direction of the sickle.  Earth cartridges are essentially useless, as they do not fit the mechanism.  More often that nought he uses the wind cartridges.

Personality:

Argent has a strict set of morals that he adheres to when fighting.

  1. Be chivalrous, always make it a fair fight.
  2. Be kind, compliment the opponent on their form.
  3. Be honest, tell them things that they are doing wrong after the fight.

In contrast to these rules, he is not the most organized individual outside of fights.  His sleeping area often looks ruffled and disheveled in contrast to the other bunks in Atlas Academy.  He is introverted in large crowds, but highly talkative and inspirational in small groups.  He is intelligent, but can be a bit snarky when perturbed.  Overall, he is fun to be around, but if you are on his bad side, he will make sure that you know.

History:

Argent was born in a small village northeast of Atlas in the defunct kingdom of Mantle.  His parents were captured in Atlas after they attacked government officials in response to the growing reliance on android soldiers in the military.  He was taken away by his uncle, Arian Orné, before the execution of his parents and moved to a small ruffian town southeast of his hometown.  The town was home to exiled artisans and codgers set in their old ways, but was an outpost for criminals and miscreants.

After years in the village, Argent left his home with permission from Arian. Arian gave Argent one final gift, as it was unlikely that they would meet again: The Silver Crescent, an old huntsman weapon that belonged to Argent’s grandmother, Arcene Orlaith, wife to Bruin Orné, Argent’s grandfather.

Argent was accepted into Atlas, practically by luck, as his skills were okay, but his discipline was lacking.  He has not joined a team yet.

Birthplace: Mantle, in a small village outside of Atlas.

Home: Atlas.

Strengths: Emotional, easy to get along with. Has good ideas and plans.

Weaknesses: Emotional, sticks to their morals too much. Takes a little while for them to get inspired.

Extra: Arcene Orlaith, Argent’s grandmother, had a son and a daughter: Arian Orné and Ariana Orné, Argent’s mother.  Ariana married Auriel Rezar, a silversmith in Atlas.  Argent’s last name by law is Rezar. He took his uncle’s and mother’s last name.

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