RWBY Fanon Wikia is a site dedicated to storytelling within Monty Oum's universe. As such, these Guidelines are put in place by the Roleplay Moderation Team to provide users with a streamlined and effective way for participating in Roleplays and character creation. 

Guidelines are, however, subject to change as more of the workings of the RWBYverse are revealed and explained. In addition, please keep in mind that the Guidelines and the "Accepted Character" category is not an award system. Not being "accepted" does not mean one cannot RP on this site.

The nature of the "Accepted Character" tag is simply to give users a quick filter when choosing other users/characters to role-play with.

If you are unsure about a particular ruling, and how it may pertain to your Character or other Original Content, feel free to ask a Reviewer, Administrator or other Staff members for assistance. Their names can be found in the Community tab. Furthermore, users can join the site's Discord Channel and ask using the #fanon_help_chat channel for more active help.


Rules will be marked with 1 of 4 labels:

    • Compulsory to follow; failure to do so will result in automatic rejection
    • Not required but attention should be given; failure to do so will result in high chance of rejection
    • Not compulsory in any form but should be duly noted
  • TIPS
    • General information from Reviewing Staff, helpful advice


Reviewer reserve the right to be flexible in their judgment when the Guidelines are insufficient in their decision. This degree of freedom requires the use of multiple rules and common sense in order to discern what is and is not acceptable.   

Please note that a reviewer's word is law but not final. Concerns may be brought up with the reviewer provided that the argument is valid*.    

*Valid arguments should be built upon with sound evidence. Not unlike a trial, it is best to have another reviewer to be a representative in the case should a concern be brought up.  

General Rules

  1. Rules are subject to change 
  2. Reviewer Discretion is not a crime against humanity or your worth as a person
  3. The moderation staff reserves the right to retroactively reject a character based upon finding a point in the character overlooked by the previous moderator who judged said character, or if some information was added Post-Acceptation that would lead to rejection.

Challenging a Review:

  • In the event of a retroactive rejection where One Reviewer misses an aspect that would lead to the Character being removed from Pending and a Second Reviewer notices this, Reviewer Two MUST do the following BEFORE passing the new judgement:
    • Inform Reviewer One of the aspects in question, so that an explanation can be reached if there was a reasonable reason for the omission.
    • Either Reviewer One or Reviewer Two can go and edit the mistake. At the end of the day, it doesn't matter who does the edit as long a consensus between the two reviewers in question is achieved. 
    • In case of Reviewer Two making the edit, then they are obligated to state that they got permission from original reviewer to do so.

Character and Profile Creation Rules


  1. Characters must demonstrate limits in all abilities. (No Limits Fallacy)
  2. Characters that are intending to be Beacon Academy students or students of a similar institution MUST be 17 years of age or older.
    • the lowest accepted age is 16
    • One is allowed to make characters that are Signal students, or equivalent, younger than 16 years of age to a reasonable degree
      • i.e. newborns or toddlers cannot be students of combat schools.
  3. A character's profile requires an exact age up until they are at least 40 years of age, past which age bears little impact upon the grading, although a range (e.g., 'fifties, early seventies, etc) would still be required.
  4. A basic description of the character's looks; including hair/eye color and body type is required along with a basic description of their outfit regardless of art
  5. If you wish to make reference to these events:
    • The White Fang went corrupt 6 years prior to the start of the series
    • The Great War occurred 81 years prior to the start of the series
    • Only exceptions are the academy headmasters and professors, and only in terms of a professional basis
      • i.e. Canonical characters cannot be heavily involved in an Original Character's personal plot to an unreasonable degree outside of their canonical responsibilities.


  1. It is requested that you make reference to the Battle of Beacon or the Fall of Beacon in your character's backstory in order to stay afloat with the current timeline, seeing as Beacon is no longer a school
  2. Students and staff of Haven Academy can know of the conflict that occurred at the end of Volume 5
    • The incident is considered to be under police investigation; Academy activities originating from Haven are to be postponed until more information is reveal in Volume 6

Character Naming




  1. Characters in RWBY must be:
    • A color
    • Something that sounds like a color
    • Something that means a color
    • Something that makes you think of a color
  2. If that character is on a team, then the first character of their name* must fit in a 4 letter acronym that spells a team name that must also be:
    • A color
    • Something that sounds like a color
    • Something that means a color
    • Something that makes you think of a color
    • If the character is the leader of the team, they must be the first letter of the team acronym[source]
  3. Colour reference must be included in a Trivia section
    • The character's FIRST name MUST be something color related.
    • Circumventing the rule by using nicknames or middle names is not allowed. eg. Bob Green, or Greg "Red" Steve names/variations.
    • Names that are colourless either like "Clear" or "Glass" or "Opaque" are unacceptable


The Color Naming Rules do state that more than the name, but the character themselves should be a color, or take after one. As such, their physical and mental characteristics are designed to reflect appropriately.

That being said, it is not mandatory to have the colored name be included in the physical appearance of the character.


Names are creative and unique, break the mould! Use other languages, find something that fits, then spin it a few times to make it your own! Look at the Canon for examples, some of the canon characters names come from obscure origins.


  • Characters which fall under the Grandfather Clause are exempt from this. Characters created before January 15th, 2014 are considered under Grandfather Clause.



  • Weapons are broken down into Primary and Secondary Weapons.
      • Dual Weapons that are completely identical (Ren's, Yang's)
      • A weapon that has transformations.
      • A weapon that starts off as a single weapon but splits off into two (Sun's Bo-Staff to Nunchucks) counts as a primary weapon.
      • Do not transform. 
      • Are singular (look at list below for exceptions for weapons that can be in two), secondary weapons cannot be in pairs.  
      • Knives
      • Gloves
      • Boots
      • Gauntlets
      • Grenades (max of twelve, grenades now count as a secondary weapon).
      • Pistols are left up to Reviewer Discretion, may be dual or singular.
      • Other weapons may be used, up to Reviewer Discretion, but only the above five are clear cut allowed as dual secondaries.
  • Stackable weapons such as cards, throwing knives, knives, take up both primary AND secondary weapon slots if the stacked weapons go higher than 3. However, do not go ridiculous amounts with weapons unless it can be justified.
  • A Primary weapon may have only up to three transformations. An inactive mode does not contribute to the transformations.
  • Dust-Infused Clothing counts as a secondary weapon.
  • Dust-infusion into the body also counts as a secondary, as Dust that isn't used as part of a weapon or bullet requires skill to use.
  • No Artificial Intelligence, Self-Awareness or Automation in Weapons. (Automation meaning weapon reacts on its own to protect the user, not that it essentially is capable of moving under its own power).
  • All weapons the character possesses should contain the same overall fighting style and/or be able to be used in tandem as well as separately


  • Weapons cannot copy a Canonical Characters weapon too closely, this is left at the Reviewers discretion on what they deem as too close.
  • Weapons cannot allow a user to have sustained flight, flying can only be done by using a separate apparatus as a utility. However, due to the versatility of such a utility it counts towards the weapons limit as a secondary weapon and may only provide flight
  • A Faunus' natural weapons (e.g. claws, stingers, etc) do not count towards the weapon limit.



  • This is a list of canon Dust types one can work with
  • Dust in clothing and Dust Infusions count as a Secondary Weapon towards the Weapon Limit clause


  1. Infusing Dust into your character is acceptable
    • Dust Infusion includes:
      • Dust Tattoos
      • Dust Injections 
      • Anything in which Dust is, under one's skin, as part of the body, or ingestion 
    • Dust Infusions/Injections/Ingestion have a detrimental effect on the body; a known effect is pain
      • Usage of Dust Infusions/Injections on any Original Character must include some kind of detrimental consequence in its description
        • e.g. Hazel's efficient use of Dust Injection is only possible because of his Semblance, which ignores pain
        • Long term, chronic conditions, that arise from regular use of Dust Infusions, are known to occur and should be included as a prominent character trait
  2. Any fan-made Dust elements must be explained by what primary types it is made from
    • Any fan-made Dust elements caused by a mix of types is subject to be grounds for Rejection if the Reviewer determines they are too powerful or outlandish.
  3. Dust is finite, any equipment running on Dust must have a stated run-time or ammunition count


Semblances are NOT Mandatory. If you do not wish to have a Semblance or cannot think of one for now, you may skip this category. However, when your character does inherit one, he or she must be subjected to pending and be re-accepted before being able to participate in RP once again.


  • Semblances may not be too similar to those of canonical characters, though if it's similar but used differently enough, it may pass. This is left up to reviewer discretion.
  • Semblances must have some sort of limiter such as but not limited to:
    • Time constraint
    • Energy constraint
    • Fatigue
  • Passive Semblances must be proportionally subtle


  1. Selective Semblances:
    • Semblances that utilize area of effect mechanics that are selective in nature.
      • Sound waves don't choose who they affect, light beams affect everyone, AoE semblances affect everyone within the range, people cannot pick and choose what to and what not to affect.
  2. Incorporeal substances becoming corporeal and vice-versa
    • Shadows, light, and sound cannot become solid, conversely, one cannot make their body incorporeal
      • Ruby's Semblance is not evidence of this
  3. Transformation semblances
    • Turning your body into an animal, or breaking down your body into other substances like air.
      • Qrow and Raven Branwen is not a credible argument as it is Magic, not a Semblance
  4. Auto-Hit/Auto-Dodge
    • Automatic dodging or an attack or Automatic/Guaranteed strike on an opponent.
  5. Time Manipulation
    • The ability to turn back or forward time, or do anything time based
      • Does not include time perception (Time Perception of oneself is acceptable)
  6. Semblance Mimicry
    • Copying someone’s Semblance
  7. Aura _______
    • Enhancement
      • Will be considered for "Awaiting Canon Information" category instead of rejection as the additional effects of enhancing Aura, other than enhanced Aura protection and Aura healing, is unclear
        • (As is described in RWBY Rewind #13 & #14)
    • Regeneration
    • Manipulation
    • Bypassing
      • Adam Taurus is not a credible argument
  8. Reality warping
    • Forcing one's mind to perceive falsely (not illusions) or warping one's perception is instantly tractable.
  9. Force Weakness
  10. Semblances pertaining to Grimm, whether it be transforming, communication, etc.
  11. Sustained flight


  1. Chain semblances
    • Semblances which create chains of multiple kinds are up to reviewer discretion.
      • Due to the connotations of what these can do, it is recommended you be extremely specific as to the properties and limits of these tethers
  2. Mind Trick/Distortion
    • With Emerald in mind, these Semblances will be under heavy reviewer discretion when being reviewed
    • The workings of such a Semblance must be carefully crafted to be logical and not overtly powerful
  3. Healing Semblances
    • Healing others can be acceptable if developed correctly


  • Note that while these semblances are given as examples, any Semblances outside of these cases are subject to heavy reviewer discretion as to whether or not they are acceptable
  • Hereditary semblances are supposedly very rare


  • Semblances should fit the character in some way, be it in their personality, fighting style, etc. Though, even if a Semblance isn't a perfect fit for what the character wants to do, they can easily find a way to creatively use it.
    • Example: Magnetism Semblance and using it to retrieve or better aim thrown weapons/shields
  • Semblances are said to be the physical manifestations of one's Aura. It is advised to keep this in mind.



  1. Aura does not possess unique traits to the individual
  2. Traits Aura DO provide are:
    1. Protection from harm via acting as a barrier
    2. Using your weapon as a conduit of Aura
    3. Slight regeneration of injuries
    4. Danger detection, "Sixth Sense"
  3. Aura acts as the first line of defense
    • Aura cannot be bypassed.
      • Adam Taurus is not a credible argument/unique case for now as it is assumed that the Aura was simply overpowered
  4. Aura does not work as ammunition for things such as Guns.
    • However, Aura based ranged attacks are possible


  1. Lacking in any of the skills above due to lack of training or other circumstances, (example Jaune being untrained in the usage of his Aura) is acceptable under discretion
  2. Attacks made on vital points, as long as their intended target has Aura remaining, would prevent them from causing any more harm than an attack would to any other area in a serious fight.



  1. Faunus only have ONE physical feature like the animal they represent (Ears, Tails, Horns, Claws etc.)
  2. Faunus only posses Night Vision as an additional trait
    • No other senses of theirs (Hearing, Smell, etc) are augmented unless provided by the one physical feature
      • e.g. Sun Wukong's prehensile tail
  3. Characters must be either Faunus or Human
    • No half-Faunus exist; if a Faunus and a Human breed, it's either Faunus or Human.
      • Faunus + Human = Faunus or human, Faunus child will be the same type as the parent Faunus
      • Two Faunus of the same type = Child is the same type of Faunus
      • Two Faunus of different types = The child can be any kind of Faunus present in the ancestral line


  1. Traits can be hidden but must be mentioned as part of appearance
    • e.g. Tukson's claws
  2. Faunus are recommended to display behavior akin to that of their animal base, such as Blake's love of tuna
  3. All animals are acceptable as Faunus bases
    • Non-Mammalian Faunus are confirmed to exist but in lesser quantities
  4. Winged Faunus are permitted to glide, but not be capable of sustained flight



  1. Artificial Intelligence is allowed to exist in human-sized or larger bodies
    • At the Reviewers discretion, they may place the character using them into Awaiting Canon Info until more about the technology in Remnant is known.
  2. Penny is a special case as she is a robot who possesses a soul
    • Known information reveals that so far she is the only one of her kind, thus, any Robot/AI that follows Penny's formula will be rejected under the Character Similarity Clause.
  3. Human-like robots are allowed
    • Use cannot contradict earlier rulings concerning Weapons.
  4. Concerning Cyborgs (Humans/Humanoids with robotic/cybernetic replacements for things like limbs)
    • Two replacement limbs maximum
    • If the limb is weaponized, they count towards Weapon Limit clause
  5. If a character has a robot used for battle, it cannot have a sentient A.I.
    • It counts as the primary weapon
    • The creator/controller of the robot itself can have a secondary weapon but it cannot be transforming


  • Cybernetic Organ replacements of any sort are possible (Heart, Lungs, Eyes, etc.)

Fairy Tales


  1. Fan made fairy tales are not canon and cannot be used to power up characters.
  2. Characters can know the fairy tale of the Four Maidens, but cannot know of the existence of the Maidens.
  3. Characters do not know the legend of the silver-eyed warriors, and no character can be silver eyed.
    • Current characters with silver eyes are to be changed to dark grey or any other colour preferred by the creator of the character as long as it isn't silver.


  • Using a legend/fairy tale that is not canon for a Role Play poses no problem as long as it isn't the Maidens/Silver-Eyes.



Creatures of Grimm

Fan-made Creatures of Grimm are not required to go through the reviewing process, but the rules below outline the known traits at the time which should be followed when designing one.


  1. All fan-made Grimm must resemble some sort of animal or mythical creature in terms of appearance
    • Creep can be considered a reptilian-like Grimm
  2. Grimm cannot be capable of using the powers of Auras or Semblances
  3. Grimm color pallet consists primarily of black with bone-white "armor"
    • Every creature appears to have a bone-like mask with red-etchings
    • Eye colours are consistently an unnatural amber hue
  4. Currently no possession/infection Grimm due to lack of information
    • Possession, in this case, would refer to Grimm that are able to infect or possess living creatures and take control
    • Object possession is possible due to the existence of the Geist/Arma Gigas/Petra Gigas


  1. Grimm size and other abilities not explicitly listed above subject to moderation if the Reviewing staff feels they're stretching boundaries of plausibility or if the Grimm in question is too overpowered
    • However, as previously stated, Fan-made creatures of Grimm do not go through the review process and will not be judged under these rules unless brought to our attention

Grimm Body Parts

Currently (End of Volume 5) Grimm body parts, such as Cinder Fall's Grimm-arm, are not acceptable due to the following reasons:

  1. Grimm body parts remain an elusive subject in regards to available canonical information
  2. Grimm body parts appear to be an exclusive feature of the Salem faction
    • Which conflicts with the Canon/Fanon interaction rule
  3. Provided that one could justify possession of a Grimm body part, backstories and motives must align specifically
    • Namely, characters must be evil aligned and be part of Salem's faction without ulterior motives

Fan-Made Locations


  1. Fan-Made Locations cannot be based on being a lost or forgotten Fifth Kingdom or continents that have been lost or forgotten from maps
  2. Grimmland is still uninhabitable


  • Fan-Made Locations should, barring very well written reasoning, have some form or way to defend themselves from Grimm attacks.
    • These can be as varied as your imagination allows, but they must be plausible and grounded
  • Fan-made locations can succumb to Grimm and fall

Fan-Made Factions/Organizations


  1. Factions may not be directly involved with canonical plot elements or organizations in major ways
    • e.g. Influencing Beacon Academy's decisions, how the Deathstalker got into the cave in the Emerald Forest, being equal to the Schnee Dust Company, having influence in Roman/Cinders' crime ring, etc.
  2. OC profiles that mention a fan-made faction must include a brief description of the faction they belong to
    • This is for the sake of efficiency during the reviewing process, i.e. don't mention a faction/organization and leave a a chain of hyperlinks for the reviewers to sift through
      • Reviewers reserve the right to retroactively reject said OC for failing the above rule
  3. Factions cannot take a major part in the Battle of Beacon of Volume 3 
  4. Companies can have ties with the Schnee Dust Company economically, but cannot be directly affiliated 
  5. Beacon and other Combat School teachers are allowed as Original Characters, but unless the school is entirely fan-made, no position above Teacher/Professor will be accepted
  6. Transfer Students from Fan-Made/Canon schools outside of Beacon, are an allowed exception to the above rule


  1. Factions/Organizations are to be created with subtlety in mind
  2. Any faction with an military force rivaling that of a Kingdom's worth of Huntsmen is subject to rejection
  3. A maximum of 2000 effective members, logistics included, is allowed for a factions; e.g. private military companies, security forces, armed religious factions, underground/criminal factions, secret societies, etc.
  4. A faction or organization's armaments are to be restricted as follows:
    1. Aircraft are split into fix-wing planes and Vertical Takeoff and Landing aircrafts (VTOLs are any aircraft that can take off and fly with 3 dimensions of movement and hover in place)
      • Light Planes
        • Small, very light, and composed of cheap materials
        • Either have no armaments or light ones to be used from the plane
        • Usually powered by propellers and not very fast
        • Usually used for scouting or for a very cheap air support vehicle
        • Has a crew of 1-2 people max and are serviced by 1-4 people
        • A faction can have 1 for every 10 people
      • Medium Planes
        • Fast, but somewhat large, heavy and composed of sturdier metals
        • Can carry a wide variety of heavy weapons for different uses
        • Depending on the size of the aircraft, and are often powered by turboprop or jet engines
        • Generally used for close air-support and dog-fighting airborne Grimm
        • Has a crew of 1-4 people and is serviced by 5-10 people
        • A faction can have 1 for every 25 people.
      • Heavy Planes
        • Very large and slow, but very sturdy and powerful
        • Usually powered by several powerful engines on the wings
        • Generally used for shipping large amounts of cargo, people or supplies
        • Fitted with 6 self-defense turrets to ward off pursuing Grimm
          • Ineffective against ground targets as well as airborne threats
          • Will be taken down by aerial Grimm if left unchecked.
        • Requires a crew of 4-10 to operate and 8-15 to maintain
        • A faction can have 1 for every 40 people
      • Light VTOLs
        • Ssmall, generally ranging between jet-packs, and single-seat helicopters
        • Very fragile, though very fast, with armaments being very light, generally being small arms carried by the operator
        • Has a crew of a single person and take 1-2 people to maintain
        • A faction can generally have 1 for every 5 people
      • Medium VTOLs
        • Decently armed and armored, taking on light gunship or attack roles, as well as troop transport
        • Bullheads and Atlesian Dropships are included in this category
        • Generally suited to attacking from afar, airdropping troops, and airlifting vehicles and cargo
        • Has a crew of 1-4 people and take 4-6 people to maintain
        • A faction can have 1 for every 15 people
      • Heavy VTOLs
        • Modified, improved, or larger versions of Medium VTOLs
        • Very expensive to acquire and maintain, though well armored and well armed
        • Requires a crew of 4-6 people to operate and 15-30 people to maintain and service
        • A faction could have 1 for every 110 people
      • Airships
        • Airships are any aircraft with a size and capacity exceeding Heavy VTOLs
        • Includes Altesian Airships and Beacon Transport Airships
        • Factions wishing to operate airships must have at least 500 people to crew and maintain
        • Airships being operated by Factions must be of some sort of "support" category such as science vessel, logistics carrier, armed merchant's ship, communications ship, etc.
        • Any armaments must be self-defensive
        • NO WARSHIPS
          • A warship is defined as any airship equipped with visible weaponry capable of combating other airships
    2. Bipedal mechs are limited to Paladins, Paladin-sized equivalents, and smaller units
      • Each mech requires 1 or 2 pilots (depending on size and variant) to operate and 5 mechanics to maintain: 7~ individuals per mech
    3. Armoured vehicles are split into 4 categories:
      1. Light Vehicles
        • Generally anything that moves quickly and has little to no armor or weapons
        • Can fend off a small handful of Grimm (3-4)on its own, but stands little to no chance against "Veteran" Grimm, e.g. Alpha Beowolf, Ursa Major, Giant Nevermore, etc.
        • Generally can have a variety of occupants and crew, up to reviewer discretion
        • A faction can have one for every 2 people
        • Modified civilian vehicles are included in this category
      2. Medium Vehicles
        • Generally anything that moves at a moderate pace and is outfitted with a decent amount of armor and a sizable weapon
        • Can easily fend off a small swarm of Grimm (6-10) on its own, or 1 "Veteran" Grimm, e.g. Alpha Beowolf, Ursa Major, Giant Nevermore, etc.
        • Requires a crew of 3-6 to operate and 4-5 to maintain.
        • A faction can have 1 for every 10 people
      3. Heavy Vehicles
        1. Generally any vehicle that moves slowly, sports very heavy armor and destructive weapons
        2. Can easily fend off hordes of Grimm (20+) on its own, or a 5 of "Veteran" Grimm, e.g. Alpha Beowolf, Ursa Major, Giant Nevermore, etc.
        3. Requires a crew of 5-10 to operate and 6-15 to maintain
        4. A faction can have 1 for every 25 people.
      4. Support Vehicles
        • Generally any kind of vehicle that is dedicated to support roles
        • Little to no armor, no armaments, and dedicated to it's designated task
        • e.g. moving people, ammo, supplies, equipment, maintenance etc.
        • It cannot attack anything, outside of ramming or running something over.
        • Can generally be operated by 1-4 people and take 3-5 to maintain.
        • A faction can generally have 1 for every 2 people

Miscellaneous Non-Review Oriented Rules

  1. ALL Decisions that require an Administrative Vote must be discussed with ALL Administrative staff and the Owner, even if Majority would already be reached before this has been accomplished.
    • The exception to this is if an administrator takes longer than one week since the proposal was first made, in which case the others make the currently voted ruling.
  2. ALL Decisions the Owner wishes to pass that would require a Vote by Administration must be brought up with ALL the Administrators at the VERY least.
  3. No person should be promoted to ANY Staff member position without Majority Support from Admins/Crats
  4. CMs, Reviewers and Admins MUST only be removed with majority support from the Admins/Crats.
  5. No Crat (Bureaucrat) can be instated without unanimous agreement from the Administrators
  6. No Admin/Crat has the power to veto something already passed via majority.
  7. With the rise of many new fansites dedicated to RWBY OCs, I want to make it very clear. While we cannot be responsible for what people do on these other fansites, the RWBY Fanon is not responsible nor does it condone actions of vandalism and harassment that takes place off-site. We do not allow it here, and we wish that people do not bring arguments and problems off-site onto it, and vice versa. If there's a problem, please address one of the many RWBY Fanon Administrators.