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Survivors are warriors who are trained to fight the Creatures of Grimm, similar to the Huntsmen. However, they have no formal prior training or required backup and thus, a very high mortality rate. They are often considered suicide fighters, disposable in every way.

Each Kingdom has a minimum of one Survivor organization, watched over carefully by the government, though each organization is independent of each other, regardless of their governments.

Recruits

Typically are three types of people who join Survivor groups: Washouts, Aspiring Huntsmen, and Criminal. Washouts are those who filled Survivor ranks  that could not make the cut in academies such as Sanctum or Beacon, and only work for survivors since they still wish to fight the Creatures of Grimm.

Aspiring Huntsmen are those who have no income to train at a Hunter academy, or simply do not have the means to do so, and work with the Survivors due to a state-given sponsorship offered to those who survive a certain number of years in a Survivor Cell, the number  on the government offering the sponsorship. While less prestigious as a Hunter Academy, some may argue that the lessons taught by combat can be just as valuable as the classes in Beacon or Sanctum.

The third category, the Criminals, join as an alternative to facing justice systems. Many are outlaws or fugitives who join for the promise of amnesty for their crimes, approached either in prisons or during criminal pursuits as an alternative to their sentences. "Spend five years as a Survivor, and you'll be free" is a popular deal given in courthouses. Typically, the third group are usually assigned the most dangerous missions with the lowest chance of survival, in hopes of getting rid of them.

Generally, all survivors are registered by organizations in charge of training, monitoring, and assigning jobs. Each organization keeps a tab on the survivors via a token with the organization's symbol on it, attached to some point of their body. This token cannot be easily removed from the survivor, to ensure that they do not attempt to escape their duty. There are rumors that certain organizations may employ other means of keeping track of their survivors. However, the validity of these rumors cannot yet be confirmed.

Differences from Huntsmen/Huntresses

Unlike Huntsmen, survivors do not have any formal training, nor are they required to fight alongside fellow survivors. Any job sent to a Survivor organization can be taken up by any survivor and it is up to the taker whether or not they wish to bring anyone along. However, each survivor has a quota that they must meet to avoid elimination from the Organization with appropriate punishments. While many recruits attempt to take on jobs by themselves, Survivors recognize that they must work together to survive jobs, and thus, they create temporary teams for jobs that often dissolve upon completion. More often than not, however, these teams will dissolve upon the completion of a contract.

While most Organizations do offer classes to their Survivors, these classes are  neither mandatory nor are they easy to get into. Often, they have a stipulation attached, such  as for a potential student to have to survive one job before entering the course. These classes are not held to the same standard as any Hunter Academy and focus more on survival than on combat and on practical matters over theories and history. Similarly, not every survivor uses Aura or Dust, and indeed, only those who are considered 'trusted' Survivors have access to Dust-based weaponry.

Public perception of Survivors is also vastly different from that of Huntsmen. While a Hunter is a celebrated profession, the kindest opinion of a survivor is that of a second-rate hunter. More often than not, Survivors are treated like the criminals that most of them are, with great contempt in civilization. Rarely do Survivors get recognition for their jobs well done, and many cities or villages are happy to see them gone with the creatures of Grimm. Similarly, the private perception of survivors amonst themselves is no different from that of the public. Many survivors do not trust each other, given that most of them do not know which ones of the others are criminals and which ones are Hunter wannabes and only rely on each other when they have to. The only positive thing to be said about Survivor preceptions is that they at least do not discriminate between human or faunus, for they do not trust either group over the other. 

Known Organizations

While each Kingdom has at least one Survivor Organization, the public is unaware of the names of such organizations, and usually can only identify a Survivor via their tokens. It should be noted, however, that while a state may have more than one Survivor Organization, an organization can only be recongized by the state; if it is not registered and government funded, it is not properly considered to be a Survivor organization.

List of Organizations:

  • Vale Survivor Corps
  • Atlesian Survivor Operation
  • Mistrali Criminal Reeducation Program
  • Vacuo Front Guard (Unofficially refered to as the Suicide Sector)

Known Survivors

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