The leader of Team TEAR usually dons light purple armor on her shins, knees, forearms, elbows, and chest to balance out protection and flexibility while wearing denim blue jeans, a blue shirt, and a lilac vest underneath the steel. On her back is a sheath to place her weapon, Evening Star, in for when it's not in use. Her auburn hair is partially held up by two thin but long pigtails that run down to waist length. In her hair itself lies a lilac flower to match her violet eyes. A small pouch at her hips carry various Dust crystals for emergency purposes. Lastly, on her forearm guards lie engraved a symbol depicting three petals, radiating outwards in 120 degrees.
On August 14th (She had remembered the exact date), a few weeks before she was about to enroll in Signal Academy, Duncan suddenly had to go on an urgent mission to defeat a horde of Boarbatusk that had appeared in the area. What he didn’t know was that a Nevermore was also in the area, and he, along with several other Huntsmen, died in the defense.
And just like that, Thymeria was abandoned again. With a broken heart, she went into Signal Academy and forged her weapon, Evening Star. She was accepted at Beacon Academy after graduating Signal.
She will meet other broken hearts, though…
Thymeria's weapon of choice, Evening Star, is a Rotational Jet Propulsive Broadsword (RJPB). Evening Star is built differently from other typical broadswords in that the RJPB has only one blade to slice with. The other side is outfitted with Dust powered jets to propel the blade forward for more force and momentum. To make up for its single blade disadvantage, the blade of Evening Star can rotate on the axis of the handle so that Thymeria can slice in any direction she wants. Evening Star can also turn into a flamethower for mid-range combat, up to about 50 meters, and also propellant for incredible speed. The flamethrower is capable of creating temperatures of 1,300 degrees Celsius at its highest.
In combat, Thymeria is incredibly aggressive at close range, and will usually close the distance with an enemy at amazing speeds, reaching up to 190 miles an hour with Evening Star. Once up close, Thymeria will start beating the opponent down with fast, hard strikes enforced with momentum. She can operate the controls of Evening Star incredibly well, due to training from Duncan. If she ends up farther away than she expected, she will close the distance quickly with the flamethrower. If the opponent has long-range capabilities, she will charge with the sword form of Evening Star and block shots while speeding to the enemy with the jets of the RJPB.
In her unit, Thymeria acts as one of two close-quarter combatants (the other being Reina). She, however, usually relies on her other teammates to take care of ranged combatants, and often takes on tough targets up close, due to her heavy and quick style of fighting.
Thymeria's semblance, Activation, allows her to increase the potency of any Dust in any weapon she touches for a brief amount of time, usually around 3 minutes at a time. In addition, the cooldown period is about 5 minutes. The explosions of the Dust while Thymeria's semblance is on are larger, and the Dust is also capable of casting its intended effect longer and more powerful, thereby increasing the effectiveness of the weapon as a whole. Thymeria usually employs her semblance to quicken and add more force to her attacks. Thymeria's irises glow an amethyst purple when her semblance is on.
As can be inferred from above, Thymeria uses red Dust, and plenty of it, to create chaos and surround the enemy before she moves in for a close, but deadly, fight. She can also wreath the RJPB with activated red Dust, at the expense of weakened propulsion, to deal even more damage to the enemy. For this reason, she usually does this while at close quarters.
If there's one word that describes Thymeria now, it's determined.
She's incredibly friendly as a person, taking the initiative often to talk to other Huntsmen and Huntresses, although she doesn't like to bring up her past too often. She is also intelligent, scoring well on most tests and quizzes, giving testimony to her ability to analyze the battlefield and pick the best decision. Thymeria is physically fit and trains daily at the weight room to improve her strength.
In the battle, Thymeria is focused, but oddly enough, she doesn't usually get angry in battle. Only when somebody tries to bring up her past, does she get angry. If somebody does, then Thymeria will hold a grudge for the rest of the day, not even speaking to the offending person. What's even rarer, though, is if her temper breaks during battle. If so, then she gets even more aggressive than she already is, striking with all her might and recklessly wasting her stamina.
She, in addition to many others in Beacon, hates bigots with a passion. If one does assume without any evidence, then she will get irritated, and in some cases, lose her temper over the offending person as well. Thymeria is an adamant defender of what she believes is "righteous justice", which is taking vengeance on anyone that threatens her teammates, friends, or anyone else close to her.
As to criminals, Thymeria holds up her philosophy of "righteous justice" as well, believing that most criminals are bad. Why? Because they did something wrong and hurt society as a result. At least, that's what she thinks.
Not everything, as she will learn, though, is black and white, as some are gray in between...
- Her name is an extension of the plant thyme, which is a commonly used herb in medicine.