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Let me set the scene:

Warning, this RP is predicting the actual END of the series, and it takes 20 years after this event.

20 years after Salems defeat, Remnant has been able to, thanks to some genius inventors, gained technology 200 years ahead of their time. With a new fuel source, they prepare for Project: Exodus, a mass colinization of other planets.

With a few planets selected, the large ship, the RSC Trailblazer, leads a near 40K colonists, and an army of elite soldiers and huntsman and huntresses.

Your OC is one of these Elite, named the "Flagbearers", and is selected to be the first to land on planets and see if they are good for colinization. You are well armed and are broken up into 7 groups, equipped with a small fleet of a command ship, transports, and enough vehicles and weapons to supply a small army. Acting as one, your force is lead by a Commander, and has full authority over their group, and answer to the Trailblazers commanders.

Though Grimm are found on other planets, including yours, there has been reports of unknown forces, with technology near ours, destroying probes and rovers.

Mission: Protect the Trailblazer, Establish a colony, and ensure the future of Remnant.

Rules:

-Robotic soldiers are near human, able to make emotions and feel them, as well as think on their own. You can have 2 of these at any point, in any positions.

-Each fleet has a Commander, Researcher, Combat Captain, Engineering leader, and a First Contact Specialist for the event of meeting another race. You need 1 OC for each of these positions.

-OCs can be unaffected by 20 year timeskip, but is reccomended for realisticness.

-Weapons are same as they were before, but can be upgraded for small improvents, like increased range or damage.

-Each group is in charge of itself, but in the event of a failiure, the nearest fleet will be sent to aid them. The Trailblazer WILL send resupplies and new troops and the rest, but WILL NOT be used for combat, as it holds the main colonization force.

-Each group has a beacon set up, acting as a relay that once set up, will transmit a signal giving a green light for colonization. Each group MUST do the following before deploying this; Clear a large enough space for a colony to be built, survive 2 months without any major attacks from natives or creatures, to ensure the planet is not hostile after they land, and must set up a protective perimiter with materials provided to protect the town.

-THE TRAILBLAZER AND COLONIZATION IS THE MAIN MISSION: PROTECT IT AT ALL COSTS.

-I will have 2 roles: RPing my own OCs, but also the conductor of events, including major problems and events. You can RP alien civilizations or other stuff on the planet, but i will have a major role, as i can call in a storm or a attack on your fleet. I will not make it too OP, but it will require you to be ready.

-TO A LIMIT: you can have ancient aliens tech, just dont make it fuck it all up. Have it serve a purpose, like it acts as a shield from some major event on the planet.

-The planets layout is yours do design, just make sure it has a large mountain range and peak. Why? All will be revealed in due time :3

-Remember the mission: Protect the Trailblazer and the colony at ALL costs.

tl;dr:

Making a futuristic RP, colonizing the Remnant galaxy. 

You own a fleet of ships to go on your own set planet, and set up a colony to survive for 2 months.

I have a god power to cause major events, but you have control over colony buildings and other smaller stuff.

Good luck!

Lazer

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